Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jun 21, 2006, 02:07 AM // 02:07   #1
Pre-Searing Cadet
 
Join Date: Jun 2006
Advertisement

Disable Ads
Default i'm a noob, this is my build

This is a build I've just started testing out in TA with my first PvP character, and I wondered what you guys thought of it/how I could maximize it's potential.

It's basically a N/Me SS Warrior/Ranger/Assasin shutdown build, unnamed as of yet.

Curses 12+1
Soul Reaping 3
Domination Magic 9
Inspiration Magic 9

I open up by targeting the leading tank and hitting them with Reckless Haste, then cast Spiteful Spirit. To do some active health draining I cast Conjure Nightmare, and with my last bit of energy before I need to recharge I cast Power Burn. My other four slots are filled with Empathy, Shame, Rez Sig, and alternating Evasion and Hex Breaker.
Blue2030 is offline   Reply With Quote
Old Jun 21, 2006, 02:49 PM // 14:49   #2
sno
Look into the Eye.
 
sno's Avatar
 
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
Default

Well, the terminology you use makes it fairly obvious you're new to the game, and as such it's not that bad of a build. In PvE RH+SS is a nice combo, since it's aoe (area of effect) and long lasting. Do not bring conjure nightmare, it's 25 energy (way too much) its lower-cost counterpart "conjure phantasm" is infinitely better. You can use Phantasm to cover SS, so when the opponent removes it SS will still be there, allowing you to reapply phantasm, leaving SS covered yet again (SS doesn't cause a purple color on the hexed foes hp bar, only an arrow. phantasm makes their whole bar purple, so you can see when it gets removed.

also, you have 9 illusion, not inspiration... are you using runes? Instead of domination I'd probably go inspiration and bring spirit of failure and either inspired hex or drain enchantment, depending on the rest of your team. Drop empathy and shame for that and faintheartedness, a very nice anti-war skill. I'll assume by power burn you mean energy burn, which you should drop for something useful and "evasion" you mean distortion, which is a very nice skill indeed. Using this concept I'd likely go with these skills:

SS
conjure phantasm
faintheartedness
spirit of failure
soothing images / imagined burden / price of failure
drain enchantment
res sig
distortion

I don't usually run a necro in TA, but that should provide adequate melee-hate without being to energy-heavy. It's important to be able to consistantly dish out hate, you can't just burn all your energy at once then stop to recharge. Thats why spirit of failure and drain enchant are so nice.
sno is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:43 PM // 22:43.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("